longitudinal: (2024152_900)
2025-07-06 11:54 pm

memories and museums



๐ˆโ€™๐•๐„ ๐๐„๐„๐ ๐‹๐„๐’๐’ ๐“๐‡๐€๐ ๐‡๐€๐‹๐… ๐Œ๐˜๐’๐„๐‹๐…
cw: death, grief
you're five years old when your father dies and you don't remember his face. you know he's a sailor, you know he fought bravely, you know your mother has a medal for all his hard work.

but you know too that your mother is broken, that she sleeps all day and cries all day. you know she never leaves bed until one day she doesn't get up. until one day she goes to sleep and a doctor makes you leave the little house. you sit on the curb picking at cobbles when it begins to rain and a man approaches - he's broad, he's tall, he has a voice that startles you.

"come along, son."

it's gentle but even you know that you can't argue.

you get up and the man ruffles your hair, smudging raindrops onto your brow. you walk a few feet before you realize it's not rain anymore and the man picks you up, scoops you into his chest and carries you onto a boat. he feeds you a hot meal three times a day and makes you a cot beside his bed, making sure you have the thickest blankets.

he puts you to work when morning comes, ushering you to his boatswain who helps you scrub and clean and tie topes. you don't think about your mother because the sailors keep you busy, and when you wake up at night scared and afraid, the captain pulls you up out of the cot and tucks you into the blankets of his bed and tells you stories until you fall asleep.

one day you call him father. one day you call him dad.

family.

๐๐”๐ˆ๐„๐“ ๐Œ๐€๐†๐ˆ๐‚ ๐‡๐ˆ๐ƒ๐ƒ๐„๐ ๐ˆ๐ ๐๐‹๐€๐ˆ๐ ๐’๐ˆ๐†๐‡๐“
cw: TBD
the funniest things happen out on the sea but you're used to it now. you're twelve years old when you're sitting on the deck and you pull at the boatswain's sleeve and insist you're going in the wrong direction. they laugh it off.

you've spend so much time helping them find things they've lost and misplaced and they didn't believe you, or thought you hid the items yourself. they've made up a story in their minds so strong that not even the truth seems to cut through. you know the navigator is going the wrong way to the fleet they're supposed to meet. you don't know how you know but you feel it in your bones, like something pointing, like a compass spinning, like a storm waiting to roll in.

you beg your father to listen because your gut tells you danger.

he pets your hair back, pats your back, sends you on your way.

when the ship falls into the belly of a storm and cannot outrun it, their stories change. they make it out of the dark and find the fleet missing - the other ships having navigated around the storm. the next port the crew whispers, they look at him strangely and for the first time you feel like a stranger on the decks you call home.

your father hides something. you find it. the boatswain asks which direction a city is in - you point it out. the ship pulls out of port and the navigator asks where the ship is going and you tell him.

later that night your father calls you up to his quarters, sits you across from him at the fire and leans in, very serious.

"you can't tell anyone what you know."

"not even the crew?"

"no one else. no one can know what you do."

"why, papa?"

"i'll tell you another time. it's late."

he tells you later that you're special. that you're gifted. that you'll be hunted by a mad king drunk with the idea of power. he tells you that to be safe you must be anything but who you are.

he keeps you safe.

๐€๐๐Ž๐“๐‡๐„๐‘ ๐‹๐ˆ๐„ ๐…๐‘๐Ž๐Œ ๐“๐‡๐„ ๐…๐‘๐Ž๐๐“ ๐‹๐ˆ๐๐„๐’
your father fires the navigator.

he won't tell anyone why but you know, somehow. you could smell the alcohol on his breath. you could see the money and trinkets pulled out of others' pockets. you could see the way he passed information under table tops and under glasses in taverns. he's sloppy and you catch it. you're twenty when he goes and when your father sends you up to the crows nest as the ship pushes off.

you don't need maps or a compass or a crows nest but you soak up the sun and the clean air and the quiet. home. this is where you were always meant to be.

but even homes can face rot, cracks, holes. you hear at the next port that the regent is roaming the cities openly. there are stories and drawings and images of the elegant red carriage and the white horses with their manes dyed bloody crimson. regalia and money and power and in one cohort alone.

your father seems more reserved and you notice you spend more time at sea than on land. it's a pity because you have a pretty face waiting for you at one you pass over, a handsome jaw at the next. your father won't answer why you don't stop and when you do, it's far, far from the mainland and your supplies come from a friendly ship.

he tells you where to go and you guide them in the right direction, but even you feel like you're on the run.

๐˜๐Ž๐” ๐“๐€๐”๐†๐‡๐“ ๐Œ๐„ ๐“๐‡๐„ ๐‚๐Ž๐”๐‘๐€๐†๐„ ๐Ž๐… ๐’๐“๐€๐‘๐’ ๐๐„๐…๐Ž๐‘๐„ ๐˜๐Ž๐” ๐‹๐„๐…๐“
cw: murder, blood, gore
you stay up too late playing cards with your father. you're twenty-seven, boots up on his table, enjoying the way the light plays in the gray of his beard. he was a young man when he took you in and he's older now, wrinkled and full of laugh lines and calluses. you spend every evening at his side and tonight you're winning as you throw down a pair of cards with matching faces and suits.

he sighs, fishes out a pocket watch and tosses it on the table to him. opening it, the hands no longer move, the face is cracked. you've wanted this since you laid eyes on it years and years ago. and here in the flickering light of the cabin, you feel the weight of it in your palm.

"i'll take excellent care of it until you win it back from me, father. but good luck - i'm told i'm one of the meanest cardsmen this side of the sea."

he laughs, low and warm, shakes his head and shoos you off.

"we go to port tomorrow," quiet, careful, his eyes meeting yours across the table of empty glasses and cast-off cards.

"and we'll go to port hundreds times more. you say it like it's something new - i do know where we're going, you know."

"hurry on before i throw you overboard for your mouth."

he smiles, gives you a shove and you walk out with a wiggle of your fingers, the pocket watch chain wrapped round them.

you wake to noise, you wake to a scuffle, to horses shuffling, to men crying out in pain and other men shouting. you stay tucked into the perch and listen first.

"the boy. we know he's here, captain."

"your majesty, i don't know the boy you speak of."

"foolish man. search the ship. bring him to me unharmed. your navigator told us he was here."

and the foolish captain raised a foolish boy. you climb from the perch, slide down the mast, like walking the ship and its rigging has always been a part of your blood. when you drop to the deck everything around you goes quiet and they all stare.

the guards snatch at you and you know you told them not to hurt your father, but you see them kick him to the ground, to the point he's kneeling. he's already bruised for his insolence, roughed up by a guard to get the answer.

you meet his big, sad eyes and see nothing more than an apology written all over his face. you love this man more than you can ever love yourself. you know that the ship can wander and he will always be your anchor.

a gunshot rings out - your father falls. he hits the deck with a thud, the bullet in his head spilling blood. your ears fill with a ringing silence and you fight. you fight the men holding you and scream so hard you taste blood. your father dies on the deck, the beautifully scrubbed wood stained as you're dragged away.

๐ˆ๐“ ๐…๐„๐„๐‹๐’ ๐‹๐ˆ๐Š๐„ ๐…๐€๐‹๐‹๐ˆ๐๐†, ๐ˆ๐“ ๐…๐„๐„๐‹๐’ ๐‹๐ˆ๐Š๐„ ๐‘๐€๐ˆ๐
cw: dub-con, non-con, sa

you spend all of your days blindfolded. alonso, the regent, thinks this will keep you from using your magics against him. he thinks that this will keep him safe, fool that he is. he doesn't understand your magic. he doesn't understand her magic, either. tatiana - a girl like him with the ability to imagine the whole world and make it real. she doesn't need her eyes to see, only words. just like him.

they stay together in one room for many months until they're needed. she's drawn out to scare troops and people, to create images so vast and horrifying that the peoples will bow immediately to the power of the regent. you're sent to help him find the enemies trying to stop him. the regent is hungry for land, for power, and declares himself the emperor.

the regent is hungry for you, with your brown eyes and soft face and wild hair. he tells you he smells the sea on you, the wildness on you, and cannot possibly let you go back to the rooms with that woman. his rooms become yours. you stay in his bed with him when he is not gloating over the maps made up by his councilmen. he grabs you and kisses you and holds you and you pretend to like it. you pretend to love him and want him and whisper sweet things to him when you're both too tired of fucking.

covered in his sweat, cum, spit, blood - you whisper soft things against his brow in a language he cannot understand. a language the crews used together - i will kill you when you have your back turned. when alonso asks what it means you smile, pet his hair back and tell him it means he is the sun of your heart.

the fool believes you.

๐Ž๐”๐‘ ๐๐€๐‚๐Š๐’ ๐€๐†๐€๐ˆ๐๐’๐“ ๐“๐‡๐„ ๐–๐€๐‹๐‹
cw: mentions of sa, blood, gore, murder
you stand at his tactical tables every day and look at his maps. you tell him where the troops are, how to find them.

you lead him in the wrong direction but he trusts you after so many nights swallowing your tongue and wrapping his hands around you. you feel used, tired, worn, angry. you dream of your father's blood on the ship and you see it in all the red ink the military men have scribbled on the map.

you tell them where to send the troops. you lead them off the course, but people die. they will always die. you bring them to places where the enemy has just left, where the men are too few or too tired to win a fight. but men die. so many men still die.

the regent replaces them like little toy soldiers, uncaring about their names, their lives, their families. he wants to find the city of magic.

three years pass and you slay men and soldiers with his fleets, guiding him into traps and barricades and he never suspects you. he looks at you with dreamy eyes and stamps his family seal into your shoulder, branding and scarring the skin. may you always be mine, sweet rose he says, tracing his fingers over your brow, your nose, your lips.

you kiss him. he holds you while the brand bleeds.

tomorrow you lead him to his death.

๐‹๐€๐˜ ๐˜๐Ž๐”๐‘ ๐–๐„๐€๐๐Ž๐๐’ ๐ƒ๐Ž๐–๐ ๐“๐‡๐„๐˜โœ๐‘๐„ ๐‚๐€๐‹๐‹๐ˆ๐๐† ๐Ž๐…๐… ๐“๐‡๐„ ๐–๐€๐‘
๐Ž๐ ๐€๐‚๐‚๐Ž๐”๐๐“ ๐Ž๐… ๐‹๐Ž๐’๐ˆ๐๐† ๐“๐‘๐€๐‚๐Š ๐Ž๐… ๐–๐‡๐€๐“ ๐–๐„โœ๐‘๐„ ๐…๐ˆ๐†๐‡๐“๐ˆ๐๐† ๐…๐Ž๐‘

cw: death, mass murder, blood, gore

the sea swallows the regent's ship. you lead the fleet into the water, sailing high and fast toward the magical city but they know you're coming. how can they not - you've painted the country red in warning, you've made a bloody path in an attempt to catch their eye. and you have. you could feel it weeks ago - the itching sensation that something was watching. that for the first time in years, you were not alone.

they came to you in whispers of dreams - images of vast mountains and clear streams, an open sea with an inviting horizon. pointing you to them in invitation. come, we are ready. come, we will save you. come, we hear you. come, you are not alone.

the ship sinks so quickly that even you don't know when the deck fell under your feet. alonso holds onto you but he sinks, his body heavy, so heavy that even you can't pull him up in the water to save yourself. the sea turns red around you, tangy and acrid with blood and you look down. alonso explodes into red, blood from every orifice painting the water around you dark. it hurts your eyes. so munch blood. you've seen so much blood and it's difficult to cast out the idea that it's coming from you.

your lungs burn but alonso holds strong in his death and you sink, sink, sink, sink.

no, you'll never be free.

๐ˆ๐“ ๐Ž๐๐‚๐„ ๐–๐€๐’ ๐’๐Ž ๐„๐€๐’๐˜; ๐๐‘๐„๐€๐“๐‡๐„ ๐ˆ๐, ๐๐‘๐„๐€๐“๐‡๐„ ๐Ž๐”๐“
cw: death, blood
you wake on the dock of a city you don't know. you try and pinpoint it in your mind but everything hurts, your head aches, your body feels like it sets itself on fire. you sit up, soaking wet, and look out across the water. red. blood. the sea tainted by a violence that is not its own.

the blood is yours. the blood is alonso's. the blood is your fault and will always be your fault.

bodies of alonso's men float to the top as a warning, the wreckage of the ship a frame around them. the bodies should sink, should drift, but they don't. the people in this place are making an example of them - greed will only bring you death.

on the horizon is home, on the horizon is a place you've laid bloody footprints, where you guided a violent man's men to kill others in the hope that one day it would end. that you would find a way out of the maze. and here you are, blood on your hands, blood in the water, your skin crackling with a magic you don't understand.

you weep. no, you sob.

someone touches your shoulder, squeezes it.

"come along. you do not need to cry alone."

you do as your told. you rise, follow an old, spindly man up the shore, your feet aching, your heart numb, your head full of nothing but the roaring sea. when you step onto warm sand the sun hits your face, the wind rushes behind you. you close your eyes.

"are you coming?"

"i don't believe i have a choice now, do i?"

on the wind, you're sure you hear "hurry on before i throw you overboard for your mouth." you laugh to yourself and put one foot in front of the other.

"do what you will."

the man sounds like he's smiling but you can't see his face. you stand in the sun a while longer, soaking in the heat, taking in the sounds of the sea. it's been so, so long since you've heard the water, since you were ever allowed near it. years of bloody land and battles and abuse and here you are, on the beach of a new land, with something like hope burning behind your ribs.
longitudinal: (Default)
2025-06-01 10:21 am

au inbox;



WELCOME TO THE SALTBURNT NETWORK

USERNAME:
q


text โ– audio โ– video

longitudinal: (Default)
2024-07-06 09:33 pm

application


OUT OF CHARACTER

PLAYER NAME: sey (she/her)
CONTACT: [plurk.com profile] cyclical
CURRENT CHARACTERS: louis de pointe du lac
TRIGGERS: n/a

IN CHARACTER

CHARACTER NAME: quentin toma
CHARACTER AGE: 29
CHARACTER CANON: original - info/backstory here
CANON POINT: following his kidnapping and mid-way to wartime
ABILITIES: quentin has the ability to navigate and find items, people, things. it's an innate ability, magical in origin, and the world sort of looks like a blueprint in his mind when he utilizes it. though with places like saltburnt, where there's something spooky going on and the rooms change so often, it would come up with more static than answers sometimes.


SURVEY

WHAT IS YOUR CHARACTER'S SOCIOECONOMIC BACKGROUND? WHAT IS THEIR RELATIONSHIP TO WEALTH?: quentin is the son of a naval captain and while his family is respected and has decent enough money, they live their lives on the ship. he had plenty of pocket coin, but being taken hostage by the regent, he was left a penniless prisoner and travels with the court. he's fed and clothed and cared for with expensive things, but they don't belong to him. being a sailor, he doesn't care much about wealth for himself - only cares about enough wealth for a drink at a port, and for food to feed the crew and himself.

WHAT WOULD/DID YOUR CHARACTER MAJOR IN?: he would have majored in geography or geomatics.

WHAT IS THE MOST INTERESTING THING THAT HAS HAPPENED TO YOUR CHARACTER?: he used his abilities to locate enemy forces, and mislead the regent, instead driving the whole fleet into an enemy ambush.

DESCRIBE YOUR CHARACTER USING ONE SONG FROM THE EARLY 2000S: into the ocean - blue october

NAME 1-3 VICES YOUR CHARACTER INDULGES IN: casual sex (escapism, yay), drinking, snooping

WHAT IS YOUR CHARACTER'S LIQUOR OF CHOICE?: any kind of cider or beer!

HOW DOES YOUR CHARACTER LIKE THEIR EGGS?: sunny side up, the runnier the better.

IF YOUR CHARACTER HAD TO DRINK SOMEONE'S DIRTY BATHWATER, WHO WOULD IT BE AND WHY?: much to quentin's chagrin, if he had to drink anyone's dirty bathwater, it would likely be the regent and captor in the story - alonso's. he wouldn't do it for his own good, but would do it to appeal to the regent in some messed up kind of way and manipulate him. the regent is wholly responsible for his kidnapping, and uses quentin as a tool to find enemy camps and overcome them. he wages war on several countries in the continent and then uses quentin as an in to find the other gifted people. alonso takes a sick liking to quentin, using him in many ways and keeping him both as his tool and his bed pet - so if drinking the bathwater would provide a good distraction or a way to overturn him in some way, he'd be on it like white on rice.
longitudinal: (Default)
2024-07-06 09:31 pm

open post



any and all prompts welcome. gen/smut, etc.

this is a choose not to warn entry - please note there may be nsfw content within
longitudinal: (Default)
2024-07-06 09:29 pm

inbox;



WELCOME TO THE SALTBURNT NETWORK

USERNAME:
longitudinal


text โ– audio โ– video







quentin toma

NOTES: sailor, navigator, loverboy, war-bringer.




THREAT LEVEL





LIKABILITY LEVEL





SCANDAL LEVEL





FASHION LEVEL





WEALTH LEVEL





longitudinal: (Default)
2024-07-06 09:18 pm

kink list


๐น๐ด๐‘‰๐ธ๐‘†
aftercare
anal (receiving)
biting
bruising
blood play
cockwarming
continuous sex
creampie
cunnilingus
desperation
dirty talk
dryhumping
foreplay
frottage impact play
intelligent partners
marking
multiple orgasms multiple partners
nipple play
overstimulation
oral (giving)
oral (receiving)
pain play
power play
rough sex
sensory deprivation
sexual exhaustion
sexual frustration
teasing
urgency vaginal


๐‘Œ๐ธ๐‘†
age difference (16+)
aphrodisiacs
ball play
bdsm / bondage breastplay
breath play
body worship
cock play
coercion
creampie
deepthroating
double penetration
drug / alcohol use
dubcon
exhibitionism
face sitting
face fucking
fingering
frottage
hair pulling
handjobs
inexperienced partners
intercrural
intoxication
kissing
nipple play
oral (giving)
oral (receiving)
partially clothed
pegging (receiving)
phone sex
pleasure control
pleasure denial
possessive sex power play
praise kink
rimming
role play
sexting
slutty clothing
size differences
somnophilia (giving)
telepathy titfucking water sex
toys
unprotected sex
wax play
virginity (oral)


๐‘€๐ด๐‘Œ๐ต๐ธ
blackmail
branding
coercion
cross-dressing fisting
lingerie
sensory deprivation
spanking
voyeurism

๐‘๐‘‚๐‘ƒ๐ธ
IC
blindfolds (unless discussed)
branding
cages
cock rings
shackles/handcuffs


OOC LIMITS
scat
tentacles
underage
vomit
watersports (vampires excluded)
xenomorphs/aliens
NOTES & OTHER INFO
Kinks are both player and character specific. Please refer to the no section for specifics in IC/OOC limits.

CONTENT WARNING: Quentin has a history of kidnapping, sexual assault, slavery, prostitution, dubious consent and non-consensual bondage. His backstory also includes themes of violence, war, and death.

Happy to discuss any kinks not listed, please reach out to me at [plurk.com profile] cyclical, or comment here. Comments are screened.
CODE BY
longitudinal: (Default)
2024-07-06 02:36 pm

yo listen up here's a story;

quentin toma


only honest when it rains

Born and raised on the decks of a royal naval warship, Quentin knows only a life full of rough waters and salt spray. His father, a dutiful captain to the Regent, took pity on the family of a fallen sailor, taking in his young son as his own and raising him up in the way of the sea. It became evident, even as a young boy, that Quentin had a way of finding things. Their ship would sail into new harbors and, like heโ€™d walked foreign lands and cities before, Q would guide the seamen to safe taverns, pubs, markets. He could find your lost watch, your cheating partner, even that sock that got lost last time the laundry went to hangโ€ฆ

He shadowed many of the men on the ship, learning the trade and soaking up knowledge, but where he spent the most time? The crowโ€™s perch โ€“ elbow to elbow with the shipโ€™s old navigator until the old man passed in his sleep to the sound of calm seas. Taking up the helm, he became the shipโ€™s map-maker, navigator, living compass โ€“ able to read the waves better than any man on any fleet.

Quentin has an Old Gift - a simple term used by the Regent to describe the magics of the land that were exterminated by fearful and powerful leaders before. And power hungry, the Regent in his quest to overcome his border countriesโ€™ lands, has put out a warrant. Find those with the Gift, ascertain them โ€“ and bring them back to the palace. There are only six magic threads left in Solastra, and when one of the Gifted dies? The gift moves โ€“ unknowing and unsuspecting โ€“ to a new user. No one knows how many of them truly remain.

Quentinโ€™s father covers for his abilities โ€“ but unfortunately, the Regent sends spies aboard all the shipsโ€ฆ a naval captain means nothing in the grand scheme of things. Overnight, the fleet finds the shipโ€™s captain dead, murdered violently on the decks, and their navigator gone. Heโ€™s dragged to the castle, imprisoned, questioned, tortured, all for the sake of determining his abilities, and when they doโ€ฆ

Heโ€™s utilized for war, treated like the Regentโ€™s most favored little pet. Collared and leashed, made to look at maps and find quiet, safe ways across enemy lines, used to intimidate and coerce enemy factions to give up their fights. A well of information, Quentin can take one look at a soldier and make a verbal blueprint of their fleet, the ways in and out of their camp, the way to the soldierโ€™s home, even, should the threat be necessary.

But tricky, and a man made of the sea, Quentin plays a long game. He makes fake maps, with discrepancies that can be overlooked as coincidence, crafts lies about locations and homesteads until heโ€™s able to lead the Regent himself into a trap โ€“ guiding his troops to a supposed safe haven, which in fact is surrounded by enemy forces and lets them be torn asunder.



ABOUT
warning: please note that some deeper conversations with quentin can mention torture, sexual abuse, war, war-themes, and death.

Age: 28
Height: 6'2"
PB: Dev Patel
Notable Physical Traits:
- his hair is almost always windswept/unkempt
- his palms have heavy calluses from years of pulling ropes and climbing
- he has a silver bar through his left nipple
- usually has some kind of love marks/bites on him.
Smell: wood smoke and salt, like the sea
Aural: dev patel interiew!

VISUALOSITIES

Quentin, for all his life on the sea, can be a pretty happy -go-lucky sort of fellow. Growing up around sea shanties and mead and pubs and parties, he wanders the world with confidence. Heโ€™s especially good at causing bar fights and sneaking out just in time to watch the chaos unfold. He always knows the best ways out of sticky situations, knows the best places to hide for a little sex and a little fun, knows best when itโ€™s time to make himself scarce. Heโ€™s a trickster โ€“ a playful flirt at the worst of times, and a serious seaman at the best.

While he might not always say much, his eyes on the world give him the perspective of one large, golden blueprint. Ley lines and street signs and hidden paths โ€“ he can see them all. The only thing he canโ€™t see are the intentions of others โ€“ where their hearts go โ€“ where their futures are heading. Only the physical. He uses his gifts to find interesting people, to find the places in towns and homes that are full to the brim with life. Heโ€™s eager to meet other people โ€“ to close his mind off to his abilities and savor the good times.

Living a little on the wild side comes to an end when the Regent kidnaps him, though. Heโ€™s taken in, tortured, coerced into changing his morals, his hand forced (and his body used). The Regent takes a particular liking to him, keeping him at his side and seeing the value in him, and his defiant, trickster tendencies lead him to plotting. His silliness turns instead to a careful deception โ€“ some of his light faked for the sake of survival.


THE WORLD
Solastra is a large country at the northern most point of a large continent. They control the ports, trade, and have a history of powerful and stingy rulers. The Regent in the land over time has been heavy handed, clutching power and money with an iron fist, careful to keep the large wrought-iron walls up around their borders from other countries. Holding much of the wealth and power of the sea, historically, the Regents and the ones that came before and after, have lusted after the gifts their neighboring countries hold and generally dislike that they have to rely on anyone for outside goods like precious metals, ores, machinery, paper. While most comes easily with trade, greed knows no limits.

This greed extended, historically, to its people. Solastra once boomed with life and magic, its people charmed by the sea and given threads of ancient power. These magics were simple โ€“ mending, fire, water, strength. They looked differently across every individual, but only few were gifted enough to master many. One of the gifted resented the Regent and their dictatorial grasp on the city โ€“ leaving poverty and sickness to run rampant at the outskirts of the capitol city. He turned the magic users against the Regent.

They lost. Not made for fighting, not used to war, the Regents powerful army slaughtered them all and cast them out. Some magic users fled to other countries, but most died. The threads of magic in Solastra have faded, but recently, there have been whispers. The ocean has been fussy, the weather unpredictable and the waves even more so. The Regentโ€™s priests tell of six threads that had not been eradicated. Some Regents use their power to search and kill them, but the most current? Alonso? He seeks the power in it โ€“ the ability to use magic to turn over the iron gates and capture those lands just outside them โ€“ take resources for his own and exude fierce rule over all.

Six threads of magic remain โ€“ their users unknown. It is told that when one magic user dies, the threads move through the city like sea salt on the air, and gifting a young motherโ€™s child with the Old Gift. Their abilities may seem different โ€“ the thread that once allowed a man to create flames in his palm would let its next user create sparks or heat. It all comes down to the mind of the user itself.



NOTABLE CHARACTERS

THE REGENT: ALONSO RAJAPURAM
- Rajapurams long ruling history in Solastra. Came into power young when father died of poisoning (later turns out was one of the Old Gifted who killed him)
- 26th Solastran Regent
- Age: ~40ish.
- Hunted down every apothecary in Solastra and had them killed. Hired in new ones from other continents.
- Rakish and brash, power hungry. Travels out every night, and keeps oreign servants in his rooms for his later pleasures. From one of them he learns about ancient books that were lost or hidden by his magic-fearing predecessors. Finds them, which tell him of the Old Gifts and otherworldly magic.
- Becomes Obsessed with the idea of obtaining the magic himself and turns his attention toward a country called Vysoka which is said to harbor the old, fled magical people of Solastra.
- Starts a manhunt for gifted. Rumors spread about false traits the gifted have, everyone has their own list. Create a glorified witch hunt.
- He gathers two gifted โ€“ Quentin, and a young woman named Tatiana whose gift is essentially minor illusions (sound, visual, smell).
- Uses them as tools to start continental war, and then โ€“ moving intercontinental. Succeeds in capturing four of the five countries, utilizes their resources to turn attention to Vysoka, hungry for power.
- Keeps Quentin in his bed โ€“ fascinated by his beauty and easy demeanor. When traveling, Quentin is locked in a series of rooms not unlike a royal suite and cannot leave unless heโ€™s blindfolded. (Quentin lies to them saying his gift relies on maps and visuals โ€“ it doesnโ€™t. He just needs to hear about what heโ€™s supposed to find).


the captain: lian rais

- Quentin's adoptive father.
- Born and raised on a ship โ€“ his father was equivalent to first petty officer, top class. He was close friends with previous captains. In a way, Lian had sailor nepotism helping him to his position.
- The captain of the larged vessel in Lian's fleet, a man named Declan, lost his life in a battle in the Vysokian Sea and never returned. His wife was mad with grief, and their son (Quentin) was left to fend for himself. Lian took him in, reared him on the ship like his own son out of duty.
- Lian had a wife, but she left him behind at a port, having trouble managing his busy/fraught life. He was meant to command the fleets from shore, not aboard a vessel. She opposed him taking on Quentin as his ward, as she felt he didnโ€™t care for his two children (one son โ€“ Cian, one daughter โ€“ Rowan). Twins, both younger than Quentin, who hadnโ€™t yet been on the ship. She took the children and left when he insisted to keep Quentin as his ward, and insisted he stay near the ship to protect him.
- Lian discovers Quentinโ€™s gifts at age 10. Watches him chart their course to places theyโ€™ve never traveled, and starts coaching him to hide it.
- Lianโ€™s cook is the one that turns him into the Regent. Despises being the galley bitch, never promoted to work on the deck proper. Never promoted as he started fights, sowed distrust, and dealt in off-port black market trade, which almost got a cadet killed. He turns in Quentin who, as a boy, had a loud mouth and wide-eyed excitement for his gift.
- Killed when the Regent hears tale of this, and dies trying to slay the Regent's soldiers. He is walked to the front of the ship and shot in front of Quentin, bound and held by the royal guards.



the illusionist: tatiana faray

- Captured on her way out of Solastra at the Daraskan borders, where she was taken and held captive until the Regent's Admiral retrieved her.
- Kept away from Quentin unless working simultaneously together on the Regent's war efforts.
- Often creates minor illusions to allow she and Quentin to sneak to rooftops or deckside during travel.
- Is kept in the Admiral's chambers, where she studies his maps, documents, war briefings while he sleeps under her powers.
- She is made to wear a blindfold when not working, as she does rely on sight to create her illusions.
- Makes an attempt to kill the Regent overnight when they travel to the far sea to being their sail to Vysoka. Hasn't been seen since.
longitudinal: (Default)
2023-09-21 05:30 pm

๐‘š๐‘œ๐‘‘๐‘’๐‘Ÿ๐‘› ๐‘Ž๐‘ข

๐‘š๐‘œ๐‘‘๐‘’๐‘Ÿ๐‘› ๐‘Ž๐‘ข
ษช สŸแดแด แด‡ สแดแดœ ส™แด‡แด„แด€แดœsแด‡ สแดแดœ สœแด€แด แด‡ แด›สœแดsแด‡
แด˜แดสŸแด€ส€แดษชแด…s แดา“ แดแด‡ ษชษดsษชแด…แด‡ สแดแดœส€ ษดษชษขสœแด›sแด›แด€ษดแด…
ษช สŸแดแด แด‡ สแดแดœ ส™แด‡แด„แด€แดœsแด‡ สแดแดœ'ส€แด‡
แดœษดแด…แด‡ส€sแด›แด€ษดแด…ษชษดษข แดกสœแด‡ษด I'แด แด›แดแด sสœส แด›แด sสœแดแดก แดส sแด‹ษชษด
longitudinal: (2062910_900)
2022-09-14 11:52 pm

๐‘Ÿ๐‘’๐‘ข๐‘›๐‘–๐‘œ๐‘›๐‘ 

๐‘–'๐‘™๐‘™ ๐‘“๐‘–๐‘›๐‘‘ ๐‘ฆ๐‘œ๐‘ข
please don't forget me and all the things we did
please don't be in love with someone else